1. The other two are disabled. When in this state he will hunch over and not move until it drops. When the pink Nom circle drops, you step out of it. Unlike those, they do NOT have stealth. Usually, two DPS grab stims early, to have them for the first Voltenator. Learn about every mechanic of every boss encounter and find out the best working strategies to defeat them. Using Two stims turns them into a powerful offensive/defensive cooldown, but a third dose kills. Fixates on a player with arrows showing its path. Operations can be completed in three levels of difficulty: Story (normal), Veteran Mode (Hard), or Master Mode (Nightmare). Once inside the room at the end of the now-open corridor, the far back wall will have two consoles and a “breaker box” panel that must be clicked sequentially. The animation for this is fairly slow and exaggerated, so the attack is easy to see. Looking for the Nature of Progress Story Mode Guide? A ring shows up around that person, indicating the area of impact. Zone Defense is a position mechanic. Moderated by: Minimistro Minimistro, popbob0 popbob0, Tike Tike. SWTOR – Companion System 05/08/2019 SWTOR has a feature that allows players to explore the world with a partner. The huntmaster is a boss you’ll have to burn down to 30%, while waves of Lurking Beasts (tweaked Felshade Reapers) spawn. Fan station should be powered on after Apex casts Red Venom Cloud. Once the encounter starts, your group will face different kinds of Adds, many of which will continue to spawn while you remain in the pens, meaning that you will want to make your way to the Auxiliary Shield Generator room as quickly as possible. Although it impractical as a light source due to a flame temperature of 3,400c and extremely short burn time, the light produced produced by these flares is one of the few known deterrents to CI-Dark’s genetically optimized lifeforms. The room you meet these Trandoshans can be seen on the map below. In SM, this will be your first encounter with these guys. They also have a buff that increases all the damage they do when the exit stealth. In SM, he automatically targets Huntmaster, and he’ll knock the boss out of his protective bunker for you, stunning itself in the process! Carrying the battery is a full-time job in HM. Death Pact is a stacking buff that any surviving trandos get when one is killed. Seek the Dark – Moves the caster away from the nearest light source. He has the Caustic evolution, which manifests in several ways. Hydrochloric Pools look like small red domes. The simplest strategy for SM is to have one tank that holds Red the whole time. As a general rule, everyone should be in the light unless a mechanic requires you to get out. A Hunter or two can be quickly killed, and don’t pose much of a problem (though ideally you get a few seconds of breathing time when the door closes. Have one person click the panel to open it.If the group has any speed buffs, you will want to use them right before the door opens (predation, etc) so that you can run through the hallway and into the octagonal room. Otherwise, it needs to be kited while DPS continue to focus it. It drops armor to 0, and is the ability you immediately tank swap on. In the room below, the turrets (one circled in yellow in the image below) fire at anything moving quickly, so you need to turn on RP walk (or Shadow/Sin pops deflection and speeds past) to get into the final area before the boss (bottom left of the image below). Once in phase, you’ll want to make your way to the northern part of the map, though the path is a bit convoluted, and has several places you can wander off in the wrong direction. I suggest a shadow/sin hold him, taking utilities that break movement impairing effects for Force Speed and Stride; though other tanks can do this as well. 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